Battle Hymn: Vol. 1 includes two games: Gettysburg: The Tide Turns and Pea Ridge: The Struggle for Missouri.
Battle Hymn: Vol. 1 - Gettisburg and Pea Ridge is a new brigade-level game system that simulates the chaos of the America Civil War using a simple activation system combined with a detailed combat system. The system’s designer, Eric Lee Smith, originated the “chit-pull” activation system in his game “Panzer Command” and later used it in “Across Five Aprils,” Battle Hymn’s forerunner, both published by Victory Games. Units are organized by command, usually divisions, and activate for movement when the command’s activation marker is picked from the cup. The system uses traditional mechanics for movement, with units differentiated by type, but adds a level of detail to combat that feels almost miniatures like. In fact, the system is designed for easy conversion to miniatures. When one side has the initiative they decide when their combat phase occurs, without it, you don’t know when it will happen.
Battle Hymn: Vol. 1 - Gettisburg and Pea Ridge is a "player's game" designed to play fast and provide lots of fun and historical insight. With scenarios taking as little as an hour, up to eight hours for the full Campaign, there is plenty of variety. The system is streamlined and does not have the complications seen in other games, such as logistics and leadership hierarchy. Here, it's all about strategy, movement, and fighting.
Optional rules include hidden movement and more randomization during combat (more historical and also simulates async computer play).
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