To Take Washington: Jubal Early’s Summer 1864 Campaign is the 3rd game in the Line of Battle Series and covers Jubal Early’s Campaign during the Summer of 1864. From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal Capital, Early and the Confederate command hoped to divert forces from Grant’s Overland Campaign, relieving the pressure on Richmond.
Historically, Early narrowly defeated Lew Wallace on the Monocacy River, outside of Frederick, MD. However, this victory cost him precious time and manpower. Though he went on to test the outer forts protecting Washington itself (mainly at Fort Stevens), Early was too weak and too late to take advantage of the once-denuded nature of the fortress garrisons.
In To Take Washington: Jubal Early’s Summer 1864 Campaign, Players first fight the Battle of Monocacy. Their relative success or failure there, as well as their raw efficiency, determines when the Confederates show up on the separate Fort Stevens Map. An arrival mere hours earlier than their historical appearance makes an enormous difference in the strength of Union Forces manning the defenses, since they had been stripped bare prior to Early’s advance. Conversely, a mediocre showing at Monocacy will present the Confederate player with a very difficult problem at Fort Stevens.
To Take Washington: Jubal Early’s Summer 1864 Campaign includes 12 Scenarios, with one entry point for the full 2-Battle Campaign Game. 10 of the Scenarios use only 1 Map (either a portion of the Monocacy Map Set, or the single Fort Stevens Map).
Contents: Three 22x34" full color Mapsheets, 3 dual-side printed Countersheet (840 1/2" Counters - 267 Playing Pieces, rest Markers), one 36-page Line of Battle Series v2.0 Rulebook, One 20-page Rulebook, Two 6-page dual-side printed LoB Charts & Tables v2.0 Booklet, 1 Single-side printed Terrain Key, 1 Single-side printed Turn Record Track Chart and two 6-sided Die.
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