Nota: se incluyen las reglas en papel traducidas al castellano.
A Distant Plain: Insurgency in Afghanistan features the same accessible game system as GMT's "Andean Abyss" but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency:
- As the Coalition, how will you secure popular support for an Afghan Government that cares more about corrupt patronage and control than legitimacy? Your high-tech forces are capable, but your publics are pressuring you to keep your footprint small: how will you stabilize this complex country and get out?
- As the Government, how can you run the country when your foreign partners continually redirect your war effort? You can reshape Afghanistan's human terrain by encouraging the resettlement of millions of refugees, and your Coalition-trained forces are potentially the most numerous of any faction. But they are unsteady, and your war chest is not your own: how will you keep your allies' firepower in-country long enough to ensure that you are the top dog once they leave?
- As the Taliban, how will you come back against the potent forces arrayed against you? Islamism, Pashtun ethnic solidarity, and your Pakistani friends behind you will help you recruit and move with ease amidst the enemy. But not all Afghanistan is Pashtun, its warlords are treacherous allies at best, your fighters are seasonal, and Pakistan’s word is ever uncertain: can you sting the occupier and his puppets to reawaken Islamic revolution without drawing an unrelenting fire upon yourself?
- As the Warlords, how will you secure your traditional ways against the intrusive centralizers of Kabul and the Taliban? You profit from the country's lucrative opium crop, and your money can talk loudly to the Government's venal officials. But your fighters have neither the equipment of the Coalition, the numbers of the national army and police, nor the fanaticism of the Taliban: how will you block this latest cast of combatants from unifying the country and imposing their rule on you?
Afghanistan is not Colombia!
A Distant Plain: Insurgency in Afhanistan adapts familiar "Andean Abyss" mechanics to the conditions of Afghanistan without adding rules complexity. A snap for COIN Series players to learn, A Distant Plain: Insurgency in Afhanistan will transport them to a different place and time. New features include:
- Coalition-Government joint operations.
- Volatile Pakistani posture toward the conflict.
- Evolution of both COIN and insurgent tactics and technology.
- Government graft and desertion.
- Coalition casualties.
- Afghan returnees.
- Pashtun ethnic terrain.
- Multiple scenarios.
- A deck of 72 fresh events.
... and more.
Components: One 22"x34" Mounted Map, 177 Wooden pieces (many embossed), 78 Playing Cards, One full-color Countersheet, Rules Booklet, Play Booklet, 8 Player Aid Cards and three 6-sided Dice.
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