World War I originated in a combustible mix of dynastic ambition, nationalism and misplaced confidence in a short war. Europe was an armed camp with mass armies formed by conscription and national reserves. Antagonism, fear, and suspicion drove nations into a lacework of alliances. Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance.
The Map covers the entire war zone in Europe (36 miles per hex) and the Middle East (at a slightly larger scale). Terrain includes key cities, certain cultural and religious sites, primary railroads, and sea zones connecting it all. Counters represent field armies, with some specialized corps and a few markers. 6 month turns keep the game playable, while multiple movement and attack phases allow for operational nuance.
Mobilization Points are used to build new units, absorb combat losses and purchase campaign markers allowing additional activity in chosen sectors. They are always in short supply, increasingly so as economies shrink over the course of the war. Neutrals, wooed by diplomacy, may bring fresh strength to bear.
The main Scenario covers the entire War from 1914-1918 in 10 turns, while short scenarios handle the opening phase of the war (2 turns) and the final great battles (4 turns). Options include free setup in 1914 and an extension of the war into 1919. Victory comes from wearing down an opponent, either by capturing essential locations or by exhausting mobilization points. In the game as in the war, battle is sometimes necessary for its own sake.
Contents: 228 Die-cut Counters, One 34x22" Mounted Game Board and Color Rules Booklet.
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