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CDG Solo System (Inglés)

New product

CDG Solo System

More details

Limited special offer

19,00 €

20,00 €

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More info

The CDG Solo System is a revised GMT Edition of Stuka Joe's CDG Solo Method, which streamlines 2-handed Solitaire Gameplay by decreasing turn to turn overhead and maintenance. This Method of play increases Narrative Immersion as the great Battles of History unfold on your Tabletop. The GMT Edition of the CDG Solo System includes professionally printed Components, a custom Screen-printed Die, an Official Ruleset and Playsheets for 6 of GMT’s most popular Card Driven Games.

The CDG Solo System includes 2 Card Displays that are used to manage each side’s hand of Strategy Cards. At the beginning of each side's turn, you will roll a Fate Die to determine which of the Cards in one or more of the Slots are available for play. Typically 2 or 3 Cards are available at a time, but the final decision is ultimately yours. After a Card is played, the Marker on the Cards Remaining Track slides one spot to the left and then it’s time to roll the die for the other side’s turn. Because the turn to turn Maintenance Level is so low, the rhythm of play quickly becomes second nature and allows for the Game to shine. The Combination play between the Roll of the Fate Die and the Layout of the Card Displays provides many great benefits for Solitaire CDG Players. First, the singular Die roll provides a nearly instantaneous result that limits the Player’s Options so a decision can be made quickly for each side. Second, because Cards are only turned face-up when their lettered slot is rolled, the Player doesn’t know all of the Cards that will be available for each side. This combined with the Fate Die dictating which Slots are available each turn effectively reinstates a reasonable degree of uncertainty and allows the Player to focus on the Options for the active side, instead of falling victim to the mental strain of trying to take every Card into consideration while also pretending to not know what the other side is planning to do. Finally, the System allows for an element of surprise. Every once in a while, the perfect strategy hangs in the balance as the die rolls. Whether things look grim (until the die roll flips the perfect Card) or everything feels like it's falling perfectly in line (until the Card Slot you need isn't rolled), the CDG Solo System reintroduces the Fog of War to Solitaire CDG Wargaming. The moments that don't go as planned make for the best Stories.

Along with a Rules Summary and the Components we’ve talked about above, the System will launch with official Playsheet Support for 7 GMT Games:

  • Caesar: Rome vs Gaul.
  • Commands & Colors: Ancients.
  • Commands & Colors: Samurai Battles.
  • For The People.
  • Illusions of Glory.
  • Paths of Glory.
  • Washington’s War.

Contents: 2 Card Displays, 1 Six-Sided Custom Die, 4 Markers for the Cards Remaining Track, 1 Rules Summary and 7 Playsheets.

Página del Juego en la BGG

 
Data sheet
Language Inglés
Número Jugadores 1
Edad mínima recomendada 14+
Duración 60-180 minutos
Editorial GMT Games

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