New product
Operational Combat Series
The Third Winter: The Battle for the Ukraine begins with the "Race to the Dnepr" as Army Group South rushed to a secure defensive position behind one of Europe’s largest Rivers. 4 powerful Soviet Fronts must be used in close cooperation to overcome the Axis Forces, which include 2 Panzer Armies. The Game contains 85% of the total Wehrmacht’s mechanized strength at this Stage of the War and 75% of the Red Army’s. The Germans must hold the Dnepr barrier as long as possible, followed by a fighting retreat to the Carpathian Mountains to the West. The Soviets can crush the Axis invader with the advantage of their most reliable Ally: General Winter. It is the Third Winter on the Russian Front.
The Soviets have the Initiative and a formidable Force, but an equally challenging Task. The Dnepr is a huge obstacle and the German Panzer Formations are wounded but dangerous. The German Player has the Challenge of active defense in the style of Army Group South Commander Erich von Manstein. Both sides are in for a challenging fight.
The Third Winter is a big game, with 5-mile hexes, 3.5-day turns and Counters for Units from Battalions up to Divisions. The Battles from this Campaign: The Race to the Dnepr, The Battle of Kiev, Korsun Pocket, The Kamenets-Podolsky Pocket (Hube’s Pocket) and the splitting of Army Group South in two, merge into the dynamic of whole Campaign. Special Rules in this 19th Game of the Operational Combat Series have been carefully designed to recreate this intense Campaign. They include:
The Third Winter features 2 monster-sized Campaigns that use a 44x66" Map layout and over 1.500 Combat Units. Also included are several smaller Scenarios, including four 1-Map Games:
Contents: OCS Rulebook (version 4.3), 1 Game-Specific Rulebook with extensive Historical Commentary, Designer's Notes, Developer's Notes, Historical Commentary, Full Color Examples of Play and Players Notes; 1 Scenario Booklet, 1 Axis Player Booklet, 1 Soviet Player Booklet, 2 OCS v4.3 Charts and Tables, 4 Full Color Game Maps (22x34"), 1 Full Color Scenario Map (11x17"), 2.800 Counters (7 Game Specific Countersheets & 3 Marker Countersheets), 2 Full Color Terrain Effects Charts, 1 Full Color Turn Record Track and Reinforcements Display, 4 Multi Unit Formations Displays (2 Axis and 2 Soviet, portraying all the MUFs in the Game for easy Organization and Identification), 1 Full Color Soviet RVGK Logistics Display, 2 Full Color General Record Tracks, 2 Full Color Breakdown Regiment Display Cards, 1 Box and Dice.