The Battle of Lützen 1813 is a grand tactical wargame simulating the confrontation of May 2, 1813 which marked the beginning of the first phase of the German campaign. The Russian-Prussian coalition army is in an offensive attitude, Tsar Alexander and his entourage considering a victory over a desperate Napoleon as probable, his army of conscripts suffering from a weakness in cavalry.
The objective is therefore to obtain a significant victory which will seal the fate of the Confederation of the Rhine under French influence since 1806. Ney's III French corps plays the role of perfect prey in the initial coalition plan which is a kind of Ambush Aiming for the Partial Destruction of the French Imperial Army.
Napoleon, aware of the coalition's intentions, is looking for a decisive victory to put an end to this coalition, the aim of which is to overthrow him has not yet been announced. He must destroy the opposing army. But such a providential victory rests on a bold maneuver of refusal from his right to attract the enemy, take Leipzig and fall to his rear. But without effective light cavalry to inform him about the coalition movements, Napoleon advanced in a certain fog...
Lützen 1813 (Vae Victis 169) uses the same system as Bautzen 1813 published in VaeVictis 150.
One round = 1 hour
One counter = 1 division or brigade
Complexity: 6/10
Solo playability: 8/10
Duration: 2 to 3 hours