1918/1919: Storm in the West is a 2-Player System that also works fine for solo play. Units are mostly Corps (Divisions for the USA, whose oversized Units were nearly the size of Allied Corps), and include Infantry, Tanks, Cavalry and Air Support. The Germans start the 1918 Campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous 3 years. This gives the German Player a strong offensive capability in the first half of the Game. But these Shock Troops are a wasting asset and if the Allies survive the initial blows, growing numbers of US Troops and Allied Tanks will see the Germans forced into a desperate defense in the Game's second half.
In the Plan 1919 Campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian Fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American Army and backed by masses of Tanks and Planes. This hypothetical Campaign Challenges the Allies to leverage these Arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.
The large-hex Map, scaled at 8 miles to the hex, covers the active Area of the Western Front, from Epinal in the south to Antwerp and the Channel Coast in the north. Terrain includes Forts, Allied Trenches, German Secondary and Primary Trenches, Forts, Forest, Marsh, Flood Plain, Mountain and the Devastated Zone created by the German withdrawal in the Somme Sector in 1917. The Map is back-printed with separate Versions for the 1918 and 1919 Campaigns.
Contents: 1 Back-printed 22x34" Map, 1 Full-size Sheet of Counters, 1 Half-size Sheet of Counters, 2 Player Aid Cards, 1 Rules Booklet and two 6-sided Dice.